Introduction Mobile data is a convenient and useful service, especially for business. But when you exceed the limit, it can also become quite expensive. While you use your phone for many activities, it’s also important to learn how to manage…
Building advanced mobile apps – Use Artificial Intelligence & Machine Learning
Till now, most of us are aware of Artificial Intelligence (AI). With AI Penetrating in almost every sector, Mobile Apps are also coming under the radar of the same. Researchers have predicted that Artificial Intelligence and Machine Learning will come…
How to Build Apps without Programming Experience?
Overview Applications are very much sought after nowadays. Individuals utilizing Android and iOS based smartphones download applications in their smartphones for their benefit. There are numerous applications for various individuals in view of their interest and their necessities. There are…
Cloud-Driven Mobile Applications – Let Us Explore It
A mobile cloud app often called cloud application is nothing but a software program, which is designed to be accessed over the Internet by different types of, carry-able computing devices. Mobile cloud applications or cloud driven mobile apps as well…
What are the Reasons to Install LineageOS on your Android Device?
For millions of Android device users worldwide, the updates rolled out by Google once or twice a year just aren’t enough. Or in some cases, the exact opposite is the case – they’re too much. All over the world, the…
How to Use Bluetooth on Different Mobile Technology?
Whether you want to keep safe around the highway or you have just received a very large telephone, a Bluetooth headset can be a handy addition to your cellphone. Here is how you can set it up. Environment up a…
Mobile Game Testing – The process and the development lifecycle
Building mobile game applications require a detailed process to be followed in a systematic way. These processes covers requirement gathering, detailed design, development, usability testing, QA testing, full beta testing and then finally deployment on different target devices. Mobile game…